I mentioned in the introduction to this blog that the Emergence Game Engine has already come a long way from…
An introduction is in order. Admittedly this blog comes a little late in the development process of the Emergence Game…
Quite a bit of new progress has been made. The portal rasterization system is complete, and for the most part…
Wow, I made a lot more progress than I ever imagined. I implemented a sort of faux lighting system. It’s…
Well, I haven’t updated this log in a long time but I am still working on the engine. Scripting has…
Quite a bit more progress on the Emergence engine, PhysX materials have been implemented, the map doesn’t have materials yet,…
Emergence is almost caught up to where Legacy was before it was cancelled, in some cases it is much more…
Quite a bit more work on the game, some code revisions, and further development of the NET code. But the…
The Emergence game engine has come along nicely. XML is being used for almost all file formats in the game…
Development of the Emergence Game Engine begins. This occurred shortly after the Legacy Game Engine was scrapped. The decision to…