After much work, controller input and client server communication has been drastically improved, and with that, support for split screen!
This showcases a few, but not all, new features. Including menu flow. Being that I haven’t done any menu flow…
Over the past few months I have been weeding out the fixed function pipeline. Last month all that remained in…
One thing that I haven’t been happy with was the audio system in the game. Originally I had decided to…
I have mentioned that until I can really start getting content into the game there isn’t that much to do…
The newest feature implemented in the game is normal mapping (a form of bump mapping). This is a method for…
One of the most difficult things to implement in a game engine is shadows. A shadow itself isn’t difficult to…
Reflections So my last post was about the fact that mirrors had been implemented into the game, and now I…
Wow, two posts in one day, but I couldn’t help myself. I was going to stop coding for the day…
With the engine coming along nicely, I have now been working on graphic updates. Vertex and Pixel shaders are more…