I finally did something with doors, that is there is now a door in the game that opens and closes.…
To give a little background on what this post is about, let me explain what entities are. An entity in…
The physics engine employed in the Emergence Game Engine is NVIDIA’s PhysX (formerly Ageia PhysX). This actually wasn’t an immediate…
I mentioned in the introduction to this blog that the Emergence Game Engine has already come a long way from…
An introduction is in order. Admittedly this blog comes a little late in the development process of the Emergence Game…
Even though times have been slow at Beem Software we are pleased to present the Beem Developer Blog. This new…
Quite a bit of new progress has been made. The portal rasterization system is complete, and for the most part…
Though Beem Software is still struggling through the recession, we have created a new app called CornerBin. This is an…
Wow, I made a lot more progress than I ever imagined. I implemented a sort of faux lighting system. It’s…
Well, I haven’t updated this log in a long time but I am still working on the engine. Scripting has…