I recently read that in most cases the view transform (D3DTS_VIEW) should not actually be used, as it is faster…
I’m please to say that the Emergence engine is starting to look like a game. Not that it did before,…
I pretty much exclusively worked on AI Controllers today. AI Controllers are how the plugin-able DLL communicates with the game…
In my last post I hinted that I wanted to redo the way textures and shaders are handled by the…
So I re-implemented the resource managers for game assets. Specifically for meshes, skeletons, and skins. I decided to handle the…
One of the major problems with the current implementation of the game was how resource management was handled. The resource…
Alright, I implemented the ability for one AI to access the AI controller of another entity. The main reason I…
Today I worked more on the problem of implementing a working door in the game. Specifically with regards to sounds.…
Alright, today I went ahead and posted the entire contents of my private developer log, so most of the posts…
Major changes were made to how AI works. It used to be that there was a list of simple entities…